ROCKET SLAP #53
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written by tige
Rocket Slap
*(I feel as if it should be faster than running but you can move quite fast with rolling so IDK maybe just cap the range)
On activation, perform a short animation of you grabbing your upper arm/shoulder and aiming it forwards. After the short windup, literally fire your arm forwards. When it makes contact with a player or surface, it will explode dealing AOE damage (and bonus damage on direct hits).
So, in any melee based game, balancing projectiles can be a pain. I believe if this is added, it should probably be more weak than strong. My intent is for it to be a way to finish off low health people (but maybe I should just think of some grapple hook/grab that could do bonus damage when hitting people in the back, maybe I'll do that next) who try to escape that you just can't catch.
Some balancing points could be
No matter what, the cooldown should probably be lengthy enough so that waiting for it back would not be viable and you can't just spam it (but this also seems like an efficient way to steal kills)
also, maybe a way to make the fist home in could be cool (but obviously busted as it's a ranged sure-hit). Consider aim assist on mobile or smth.
This seems silly enough to fit into slap, but I can see if it messes with lore or story that a Slapian literally fired off their arm and it exploded.
images provided (forgot to include them oops)