ROCKET SLAP #53

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opened 2025-02-24 14:07:33 +00:00 by hera · 1 comment
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written by tige

Rocket Slap

  • Active use ability
  • Medium Cooldown (30~ seconds?)
  • Projectile Lifetime (7~ seconds)
  • Very short windup (but not instant?)
  • Decent travel speed?*
  • 10 damage on direct hit
  • 10/15 damage AOE on contact with a player/wall?

*(I feel as if it should be faster than running but you can move quite fast with rolling so IDK maybe just cap the range)

On activation, perform a short animation of you grabbing your upper arm/shoulder and aiming it forwards. After the short windup, literally fire your arm forwards. When it makes contact with a player or surface, it will explode dealing AOE damage (and bonus damage on direct hits).

So, in any melee based game, balancing projectiles can be a pain. I believe if this is added, it should probably be more weak than strong. My intent is for it to be a way to finish off low health people (but maybe I should just think of some grapple hook/grab that could do bonus damage when hitting people in the back, maybe I'll do that next) who try to escape that you just can't catch.

Some balancing points could be

  • projectile speed, damage, and size (obv)
  • harsh downsides (does it take health? does it leave you unable to slap?)
  • risk vs reward (the above but if you land a direct hit it doesn't explode and just comes back to you so you can slap?)

No matter what, the cooldown should probably be lengthy enough so that waiting for it back would not be viable and you can't just spam it (but this also seems like an efficient way to steal kills)

also, maybe a way to make the fist home in could be cool (but obviously busted as it's a ranged sure-hit). Consider aim assist on mobile or smth.

This seems silly enough to fit into slap, but I can see if it messes with lore or story that a Slapian literally fired off their arm and it exploded.

written by tige Rocket Slap - Active use ability - Medium Cooldown (30~ seconds?) - Projectile Lifetime (7~ seconds) - Very short windup (but not instant?) - Decent travel speed?* - 10 damage on direct hit - 10/15 damage AOE on contact with a player/wall? *(I feel as if it should be faster than running but you can move quite fast with rolling so IDK maybe just cap the range) On activation, perform a short animation of you grabbing your upper arm/shoulder and aiming it forwards. After the short windup, literally fire your arm forwards. When it makes contact with a player or surface, it will explode dealing AOE damage (and bonus damage on direct hits). So, in any melee based game, balancing projectiles can be a pain. I believe if this is added, it should probably be more weak than strong. My intent is for it to be a way to finish off low health people (but maybe I should just think of some grapple hook/grab that could do bonus damage when hitting people in the back, maybe I'll do that next) who try to escape that you just can't catch. Some balancing points could be - projectile speed, damage, and size (obv) - harsh downsides (does it take health? does it leave you unable to slap?) - risk vs reward (the above but if you land a direct hit it doesn't explode and just comes back to you so you can slap?) No matter what, the cooldown should probably be lengthy enough so that waiting for it back would not be viable and you can't just spam it (but this also seems like an efficient way to steal kills) also, maybe a way to make the fist home in could be cool (but obviously busted as it's a ranged sure-hit). Consider aim assist on mobile or smth. This seems silly enough to fit into slap, but I can see if it messes with lore or story that a Slapian literally fired off their arm and it exploded.
hera added this to the stuff project 2025-02-24 14:07:34 +00:00
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images provided (forgot to include them oops)

images provided (forgot to include them oops)
hera self-assigned this 2025-02-24 14:10:24 +00:00
pod was assigned by hera 2025-02-24 14:10:24 +00:00
emet was assigned by hera 2025-02-24 14:10:24 +00:00
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Reference: SquiedInk/Slap#53
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