COW CALL #44

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opened 2025-02-19 12:09:31 +00:00 by hera · 0 comments
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from nick:
Summon a trusty steed to RAM it into your enemies!

basically, you call your cow, it starts rushing in from behind you, and in anticipation, the player will do a backflip before mounting the cow
once the player is riding the cow there is no turning back. you go in a straight line, ramming any opponents in your path (doing maybe 20 damage on hit?)
the sfx and visuals of getting slapped should remain intact when the cow rams into players!
after a few seconds, the player automatically jumps off of the cow, leaving the cow to go tumbling forward (like an unanchored object would, it would be really silly) in the direction you were heading

the cow would need to be modelled then animated so dylan, mighty, and frenchy have been assigned

from nick: Summon a trusty steed to RAM it into your enemies! basically, you call your cow, it starts rushing in from behind you, and in anticipation, the player will do a backflip before mounting the cow once the player is riding the cow there is no turning back. you go in a straight line, ramming any opponents in your path (doing maybe 20 damage on hit?) the sfx and visuals of getting slapped should remain intact when the cow rams into players! after a few seconds, the player automatically jumps off of the cow, leaving the cow to go tumbling forward (like an unanchored object would, it would be really silly) in the direction you were heading the cow would need to be modelled then animated so dylan, mighty, and frenchy have been assigned
hera self-assigned this 2025-02-19 12:09:31 +00:00
emet was assigned by hera 2025-02-19 12:09:31 +00:00
frenchy was assigned by hera 2025-02-19 12:09:31 +00:00
dylan was assigned by hera 2025-02-19 12:09:31 +00:00
mighty was assigned by hera 2025-02-19 12:09:32 +00:00
pod was assigned by hera 2025-02-19 12:09:32 +00:00
hera added this to the stuff project 2025-02-19 12:09:33 +00:00
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Reference: SquiedInk/Slap#44
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