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Hi!!!
-Script now can pull inventory (but generates a psuedoinventory for now)
-Started adding functionality for interaction with inventory
-Implemented a repeated pcall to the datahandler script datainventory remote, as currently it could error when a new server is loading!
TODO: lots....
-Updating of bits and tix from inventory pull
-Equip system
-Visulization for clothing
-Visulization for emotes - animation just like in animation wheel but for the viewport
-Visulization for everything besides hats
-Maybe make a secure request system so people cant see whats in replicatedstorage
-Indicator of whats equipped
-Animation wheel equipping
-Viewport avatar updating
-Camera movement for charms etcs
-Charm loadouts (thisll come last)
-You can see what you got equipped now
-Emotes can be seen in the inventory and even play
You cant equip/unequip items yet! Will do that next week!
TODO EXTRA:
Move the equipped items to the front? This might be some funky logic
Unequipping progress.... data progrss.. oh its gonna take a while X_X
TODO: Viewportchar needs dynamic updating for unequips
Preloading assets for player!
Add asset loading when player get item.
Generalized equipping/unequipping yes
i think thats mostly it
some other stuff in datascript
Secured asset loading implemented!
TODO +++:
unequipping color updating :P i think i implemented this but broke it
Unequipping color updating functions... charm equipping functions!
Cleaned up code!! It takes more work than youd think
TODO MORE!!!:
Charm unequipping, more generalizing
-script doesnt say whenever an indexed charm cannot be found -> warn that should be implemented in charmsHandler
-Generalize datahanlder equipping functions to a tree structure <3
Placeholders should be called PlaceholderHat etc... just to avoid collisions!
todo remaining (no work done today)
. -Updating of bits and tix from inventory pull -Equipping for clothing, faces -Animation wheel equipping -Camera movement for charms etcs
-Charm loadouts (thisll come last
-Move the equipped items to the front?
-Viewportchar needs dynamic updating for unequips
-Add asset loading when player get item.
-Charm unequipping, more generalizing
-script doesnt say whenever an indexed charm cannot be found -> warn that should be implemented in charmsHandler
-Generalize datahanlder equipping functions to a tree structure <3
-Placeholders should be called PlaceholderHat etc... just to avoid collisions!
-responsive menubuttons