concept images #26

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opened 2025-01-03 09:32:31 +00:00 by emet · 6 comments
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emet added this to the Gui project 2025-01-03 09:32:32 +00:00
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Hi!!!
-Script now can pull inventory (but generates a psuedoinventory for now)
-Started adding functionality for interaction with inventory
-Implemented a repeated pcall to the datahandler script datainventory remote, as currently it could error when a new server is loading!

TODO: lots....
-Updating of bits and tix from inventory pull
-Equip system
-Visulization for clothing
-Visulization for emotes - animation just like in animation wheel but for the viewport
-Visulization for everything besides hats
-Maybe make a secure request system so people cant see whats in replicatedstorage
-Indicator of whats equipped
-Animation wheel equipping
-Viewport avatar updating
-Camera movement for charms etcs

-Charm loadouts (thisll come last)

Hi!!! -Script now can pull inventory (but generates a psuedoinventory for now) -Started adding functionality for interaction with inventory -Implemented a repeated pcall to the datahandler script datainventory remote, as currently it could error when a new server is loading! TODO: lots.... -Updating of bits and tix from inventory pull -Equip system -Visulization for clothing -Visulization for emotes - animation just like in animation wheel but for the viewport -Visulization for everything besides hats -Maybe make a secure request system so people cant see whats in replicatedstorage -Indicator of whats equipped -Animation wheel equipping -Viewport avatar updating -Camera movement for charms etcs -Charm loadouts (thisll come last)
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-You can see what you got equipped now
-Emotes can be seen in the inventory and even play
You cant equip/unequip items yet! Will do that next week!

TODO EXTRA:
Move the equipped items to the front? This might be some funky logic

-You can see what you got equipped now -Emotes can be seen in the inventory and even play You cant equip/unequip items yet! Will do that next week! TODO EXTRA: Move the equipped items to the front? This might be some funky logic
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Unequipping progress.... data progrss.. oh its gonna take a while X_X

TODO: Viewportchar needs dynamic updating for unequips
Preloading assets for player!
Add asset loading when player get item.
Generalized equipping/unequipping yes
i think thats mostly it
some other stuff in datascript

Unequipping progress.... data progrss.. oh its gonna take a while X_X TODO: Viewportchar needs dynamic updating for unequips Preloading assets for player! Add asset loading when player get item. Generalized equipping/unequipping yes i think thats mostly it some other stuff in datascript
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Secured asset loading implemented!

TODO +++:
unequipping color updating :P i think i implemented this but broke it

Secured asset loading implemented! TODO +++: unequipping color updating :P i think i implemented this but broke it
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Unequipping color updating functions... charm equipping functions!
Cleaned up code!! It takes more work than youd think

TODO MORE!!!:
Charm unequipping, more generalizing
-script doesnt say whenever an indexed charm cannot be found -> warn that should be implemented in charmsHandler
-Generalize datahanlder equipping functions to a tree structure <3
Placeholders should be called PlaceholderHat etc... just to avoid collisions!

Unequipping color updating functions... charm equipping functions! Cleaned up code!! It takes more work than youd think TODO MORE!!!: Charm unequipping, more generalizing -script doesnt say whenever an indexed charm cannot be found -> warn that should be implemented in charmsHandler -Generalize datahanlder equipping functions to a tree structure <3 Placeholders should be called PlaceholderHat etc... just to avoid collisions!
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todo remaining (no work done today)
.
-Updating of bits and tix from inventory pull
-Equipping for clothing, faces
-Animation wheel equipping
-Camera movement for charms etcs
-Charm loadouts (thisll come last
-Move the equipped items to the front?
-Viewportchar needs dynamic updating for unequips
-Add asset loading when player get item.
-Charm unequipping, more generalizing
-script doesnt say whenever an indexed charm cannot be found -> warn that should be implemented in charmsHandler
-Generalize datahanlder equipping functions to a tree structure <3
-Placeholders should be called PlaceholderHat etc... just to avoid collisions!
-responsive menubuttons

todo remaining (no work done today) .
-Updating of bits and tix from inventory pull
-Equipping for clothing, faces
-Animation wheel equipping
-Camera movement for charms etcs -Charm loadouts (thisll come last -Move the equipped items to the front? -Viewportchar needs dynamic updating for unequips -Add asset loading when player get item. -Charm unequipping, more generalizing -script doesnt say whenever an indexed charm cannot be found -> warn that should be implemented in charmsHandler -Generalize datahanlder equipping functions to a tree structure <3 -Placeholders should be called PlaceholderHat etc... just to avoid collisions! -responsive menubuttons
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Reference: SquiedInk/Slap#26
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