UNIVERSAL HIT LOGIC #11

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opened 2024-12-30 17:57:47 +00:00 by hera · 2 comments
Owner

"hitting" will be a thing that many things will be able to do, we need to make hitting a modulescript that can be triggered anywhere.

an example is for cannons: cannnon objects have a hitbox for the purpose of colliding with interactable objects and "hitting" them, but they CANT! because no universal hit logic.

you should be able to customize force, damage, ragdoll time, particles, etc with this system. Thanks!

"hitting" will be a thing that many things will be able to do, we need to make hitting a modulescript that can be triggered anywhere. an example is for cannons: cannnon objects have a hitbox for the purpose of colliding with interactable objects and "hitting" them, but they CANT! because no universal hit logic. you should be able to customize force, damage, ragdoll time, particles, etc with this system. Thanks!
hera self-assigned this 2024-12-30 17:57:47 +00:00
emet was assigned by hera 2024-12-30 17:57:48 +00:00
pod was assigned by hera 2024-12-30 17:57:48 +00:00
hera added this to the stuff project 2024-12-30 17:57:49 +00:00
Author
Owner

this should also include damage source (like being slapped or being hit by a cannon) and where it came from

this should also include damage source (like being slapped or being hit by a cannon) and where it came from
Member

fuck you fuck off im reading this bitch

fuck you fuck off im reading this bitch
pod was unassigned by hera 2025-02-19 08:58:47 +00:00
emet was unassigned by hera 2025-02-19 08:58:48 +00:00
hera closed this issue 2025-02-19 12:20:06 +00:00
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Reference: SquiedInk/Slap#11
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