UNIVERSAL HIT LOGIC #11
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"hitting" will be a thing that many things will be able to do, we need to make hitting a modulescript that can be triggered anywhere.
an example is for cannons: cannnon objects have a hitbox for the purpose of colliding with interactable objects and "hitting" them, but they CANT! because no universal hit logic.
you should be able to customize force, damage, ragdoll time, particles, etc with this system. Thanks!
this should also include damage source (like being slapped or being hit by a cannon) and where it came from
fuck you fuck off im reading this bitch